

The first game featured some fantastic fighting, but this pales in comparison to Rise of the Tomb Raider.

Everything here is bigger and better – starting with the combat. While the story leaves you wanting, the gameplay is another thing entirely.

Rather than the incredible things she is witnessing and doing shocking and shaping her, she just takes them all in stride – making her feel more detached and unrelatable. Most notable of these omissions is that Lara no longer seems to be developing as a character, which robs her of humanity. The unfortunate flip side of this is that in Rise of the Tomb Raider some strengths of the previous game have been left behind. While clear inspiration has been taken from Uncharted and Assassin's Creed in crafting the cloaked Order of Trinity and the supernatural story, the writing does a great job to differentiate it. Now, with the help of new and old friends, Lara must race the shadowy Order of Trinity to find this relic, clear her father’s name, and share the Source´s immortality granting powers with the world.Įidos has done a splendid job creating characters, particularly its villains. You quickly learn that Lara is looking to clear the name of her father.Īn archaeologist himself, Lord Croft became obsessed with the Divine Source towards the end of his life and was smeared in the press once his quest was labeled a hoax. Rise of the Tomb Raider begins in a manner reminiscent of Uncharted 2, with the story switching between past and present events.
